This weapon can break through virtually any material.
|Lvl 11||+3||9,000 gp|| ||Lvl 21||+5||225,000 gp|
|Lvl 16||+4||45,000 gp|| ||Lvl 26||+6||1,125,000 gp|
Weapon: Flail, hammer or mace
Enhancement Bonus: attack rolls and damage rolls
Power Daily (Minor Action)
Your attacks with this weapon deal extra damage equal to the weapon's enhancement bonus until the end of your next turn.
Published in Adventurer's Vault, page(s) 64.