This rare, ancient device is one of the more unpleasant legacies of lost Netheril.
|Lvl 7||+2||2,600 gp|| ||Lvl 22||+5||325,000 gp|
|Lvl 12||+3||13,000 gp|| ||Lvl 27||+6||1,625,000 gp|
|Lvl 17||+4||65,000 gp|
Implement: Rod or wand
Enhancement Bonus: Attack rolls and damage rolls
Critical: +1d8 force damage per plus
While holding this implement, you have resist 10 fire and resist 10 lightning.
Attack Power Daily (Standard Action)
Attack: Melee 1 (one creature); Intelligence, Constitution, or Charisma + the scepter’s enhancement bonus vs. Fortitude
Hit: The target is stunned (save ends).
Attack Power (Thunder) At-Will (Standard Action)
Attack: Close blast 3 (creatures in the blast); Intelligence, Constitution, or Charisma + the scepter’s enhancement bonus vs. Reflex
Hit: 5 thunder damage, and you push the target up to 3 squares.
Level 12 or 17: 10 thunder damage.
Level 22 or 27: 15 thunder damage.
Published in Halls of Undermountain, page(s) 63.