The hilt of this weapon digs into its wielder's hand, drawing blood while inflicting a more grievous wound upon an enemy.
|Lvl 2||+1||520 gp|| ||Lvl 17||+4||65,000 gp|
|Lvl 7||+2||2,600 gp|| ||Lvl 22||+5||325,000 gp|
|Lvl 12||+3||13,000 gp|| ||Lvl 27||+6||1,625,000 gp|
Weapon: Any melee
Enhancement Bonus: attack rolls and damage rolls
Critical: +1d6 damage per plus
Power Encounter (Free Action)
Use this power when you hit with this weapon. You take damage up to a maximum of the weapon's enhancement bonus (a +3 weapon deals up to 3 damage to its wielder). This damage cannot be reduced or prevented in any way. Increase the damage your target takes by double the amount of damage you took, triple if you are wielding the weapon in two hands.
Published in Adventurer's Vault, page(s) 65.