Bloodmaul WeaponLevel 7+ Uncommon

This maul's dark red stains never seem to wash off.

Lvl 7+22,600 gp Lvl 22+5325,000 gp
Lvl 12+313,000 gp Lvl 27+61,625,000 gp
Lvl 17+465,000 gp

Weapon: Mace or hammer

Enhancement Bonus: attack rolls and damage rolls

Critical: +1d6 damage per plus, or +1d10 damage per plus against bloodied enemies

Power Daily (Free Action)

Trigger: You bloody an enemy with an attack that is not a critical hit with this weapon.

Effect: You deal extra damage to the target equal to your bonus critical damage with this weapon.



Published in Dragon Magazine 384, page(s) 49.