Bloody Maul of KordLevel 20 Rare

This mighty warhammer metes out horrible pain to those it strikes.

Lvl 20+4125,000 gp

Weapon: Hammer

Enhancement Bonus: attack rolls and damage rolls

Critical: +1d12 damage per plus

Power (Immediate Interrupt)

Use this power when you are reduced to 0 hit points or fewer. You can make a melee basic attack.

Power Daily (Minor Action)

Until the end of your next turn, when wielding the Bloody Maul against any creature not adjacent to an ally, you gain a +2 power bonus to attack rolls and deal 2d10 extra damage.

Power (Healing) Daily (Minor Action)

Until the end of your next turn while wielding the Bloody Maul, each time you hit with a melee attack, you can spend a healing surge to regain hit points as a free action.



Published in Dungeon Delve, page(s) 113.