Bloody Maul of Kord
This mighty warhammer metes out horrible pain to those it strikes.
Enhancement Bonus: attack rolls and damage rolls
Critical: +1d12 damage per plus
Power (Immediate Interrupt)
Use this power when you are reduced to 0 hit points or fewer. You can make a melee basic attack.
Power Daily (Minor Action)
Until the end of your next turn, when wielding the Bloody Maul against any creature not adjacent to an ally, you gain a +2 power bonus to attack rolls and deal 2d10 extra damage.
Power (Healing) Daily (Minor Action)
Until the end of your next turn while wielding the Bloody Maul, each time you hit with a melee attack, you can spend a healing surge to regain hit points as a free action.
Published in Dungeon Delve, page(s) 113.