Champion's FlameParagon Tier

Even the most beneficent faith must take a hard line against threats. Whether devils undermining the clergy of a good deity, heroes infiltrating dark cults, or the temples of a large city engaging in mundane espionage, the dangers facing the faithful are sought out and eliminated by elite champions of good.
    A legendary priest charged with uncovering corruption within his faith first developed the items of the Champion’s Flame. They’re most often sought out by clerics, but any who defend their faith can make use of these items.

Champion's Flame Items

LvlNamePrice (gp)Item Slot
13+Champion's Hauberk17000Armor
14+Weapon of Cruel Persuasion21000Weapon
15+Champion's Symbol25000Implement
16Restorative Gauntlets45000Hands
17Pursuer's Boots65000Feet

Champion's Flame Benefits

PiecesBenefit
2You gain an item bonus to Insight checks and Intimidate checks equal to the number of items you have from this set.
5When a creature lies to you and fails a Bluff check against your opposed Insight check, you gain a +1 bonus to attack rolls against that creature until the end of the encounter.

Champion's HauberkLevel 13+ Uncommon

Fitted to be worn under a priest's robe, this shirt of black mail lets you focus the power of your faith.

Lvl 13+317,000 gp Lvl 23+5425,000 gp
Lvl 18+485,000 gp Lvl 28+62,125,000 gp

Armor: Chain or scale

Enhancement Bonus: AC

Power Encounter (Free Action)

You expend a use of your healing word power to use your Channel Divinity class feature an additional time during this encounter. You can't use the same Channel Divinity power twice in the same encounter.



Weapon of Cruel PersuasionLevel 14+ Uncommon

The menacing cut of this weapon keeps your foes at bay.

Lvl 14+321,000 gp Lvl 24+5525,000 gp
Lvl 19+4105,000 gp Lvl 29+62,625,000 gp

Weapon: Any melee

Enhancement Bonus: attack rolls and damage rolls

Critical: +1d6 damage per plus

Power (Fear) Daily (Free Action)

Trigger: You hit an enemy with this weapon.

Effect: That enemy can't attack you until the end of your next turn.



Champion's SymbolLevel 15+ Uncommon

Inscribed with stylized flames, this holy symbol grants you control over the will of your foes.

Lvl 15+325,000 gp Lvl 25+5625,000 gp
Lvl 20+4125,000 gp Lvl 30+63,125,000 gp

Implement: Holy symbol

Enhancement Bonus: attack rolls and damage rolls

Critical: The target makes a melee basic attack as a free action against an enemy of your choice. If no enemy is within range for the target to attack, the target is dazed until the end of your next turn.

Power (Charm) Daily (Free Action)

Trigger: You hit an enemy with a fire or radiant power and deal damage to it using this holy symbol.

Effect: That enemy is dominated until the end of your next turn and takes a -5 penalty to Bluff checks until the end of the encounter.



Restorative GauntletsLevel 16 Uncommon

These black leather gloves flare with crimson flames, their potent energy allowing an ally to return to fighting form.

Hands Slot        45,000 gp

Power Encounter (Standard Action)

One willing ally adjacent to you takes damage equal to half his or her level and ends one effect on him or her that a save can end (ally's choice).



Pursuer's BootsLevel 17 Uncommon

The magic of these fine leather boots sharpens your reflexes and lets you stay close to a fleeing foe.

Feet Slot        65,000 gp

Property

You gain a +1 item bonus to Reflex.

Power Encounter (Immediate Reaction)

Trigger: An enemy adjacent to you moves.

Effect: You shift 3 squares.


Published in Adventurer's Vault 2, page(s) 113.