Chaos Shard Implement
This glowing lump of blue crystal can be fitted to a rod, staff, or wand, allowing its user to channel the power for the Far Realm to smite enemies.
|Lvl 5||+1||1,000 gp|| ||Lvl 20||+4||125,000 gp|
|Lvl 10||+2||5,000 gp|| ||Lvl 25||+5||625,000 gp|
|Lvl 15||+3||25,000 gp|| ||Lvl 30||+6||3,125,000 gp|
Implement: Rod, staff or wand
Enhancement Bonus: attack rolls and damage rolls
Critical: +1d6 psychic damage per plus
When you use this implement to attack with an arcane power with the psychic keyword, you can gain an item bonus to damage rolls on that attack equal to this implement’s enhancement bonus. When you gain the damage bonus, you also gain vulnerable 5 psychic damage until the start of your next turn. If you are a warlock with the star pact or a sorcerer with the Wild Magic class feature, you do not gain the vulnerable psychic.
Power (Psychic) Daily (Free Action)
Use this power when you hit with an arcane power with the psychic keyword. The power deals an additional 1d10 psychic damage.
Level 15 or 20: 2d10 psychic damage.
Level 25 or 30: 3d10 psychic damage.
Published in Dungeon Magazine 173, page(s) 7.