Cloak of the Manta RayLevel 18+ Rare

When you enter the water, this cloak enfolds you, with its edges acting like the powerful wings of a fast-moving ray.

Lvl 18+485,000 gp Lvl 28+62,125,000 gp
Lvl 23+5425,000 gp

Neck Slot

Enhancement Bonus: Fortitude, Reflex, and Will


You gain a swim speed of 8 and can breathe underwater. You also have the aquatic keyword, so in aquatic combat, you gain a +2 bonus to attack rolls against nonaquatic creatures.

Attack Power Encounter (Immediate Reaction)

Trigger: A creature hits you with a melee attack.

Effect: The triggering creature takes 2d6 damage. If you are underwater, that creature is also dazed until the end of its next turn.

Level 23: 3d6 damage.

Level 28: 4d6 damage.

Published in Mordenkainen's Magnificent Emporium, page(s) 72.