A metal pole, about 1 foot long, ends in a spinning, multicolored disk. A switch on the end of the pole controls the spinning rate of the disk, and this switch is warm to the touch.
|Lvl 10||+2||5,000 gp|| ||Lvl 25||+5||625,000 gp|
|Lvl 15||+3||25,000 gp|| ||Lvl 30||+6||3,125,000 gp|
|Lvl 20||+4||125,000 gp|
Enhancement Bonus: Attack rolls and damage rolls
Critical: +1d8 psychic damage per plus
Malfunction: When you roll a 1 on an attack roll with this wand, you are dominated by the target of the attack against whom you rolled the 1 until the end of your next turn.
Attack Power (Charm, Psychic) At-Will (Standard Action)
Attack: Ranged 5 (one creature); wand’s level + 3 vs. Will
Hit: 2d6 psychic damage, and the target is dazed (save ends). Until this effect ends, you can use a free action at the start of each of your turns to slide the target up to 5 squares.
Level 15 or 20: 3d6 psychic damage.
Level 25 or 30: 4d6 psychic damage.
Published in Dragon Magazine 410.