Thumb-sized crystals set into this armor absorb certain types of damage, but at the expense of increased vulnerability.
|Lvl 15||+3||25,000 gp|| ||Lvl 25||+5||625,000 gp|
|Lvl 20||+4||125,000 gp|| ||Lvl 30||+6||3,125,000 gp|
Armor: Leather, hide, chain, scale or plate
Enhancement Bonus: AC
After an extended rest, choose one of the following pairs: cold and fire, lightning and thunder, or necrotic and radiant. You gain resist 10 to one of the chosen damage types and gain vulnerable 10 to the other type.
Level 25 or 30: Resist 15, vulnerable 15.
Published in Adventurer's Vault 2, page(s) 118.