This weapon leaves a wound that is black and withered, which continues to plague an enemy long after the attack was made.
|Lvl 4||+1||840 gp|| ||Lvl 19||+4||105,000 gp|
|Lvl 9||+2||4,200 gp|| ||Lvl 24||+5||525,000 gp|
|Lvl 14||+3||21,000 gp|| ||Lvl 29||+6||2,625,000 gp|
Enhancement Bonus: attack rolls and damage rolls
Critical: +1d6 necrotic damage per plus
Power (Necrotic) Daily (Free Action)
Use this power when you hit with the weapon. The target takes ongoing 5 necrotic damage (save ends). Saves made to end this effect take a -2 penalty.
Level 14 or 19: 10 necrotic damage.
Level 24 or 29: 15 necrotic damage.
Published in Adventurer's Vault, page(s) 67.