You won’t last long if you don’t learn to keep your guard up and dodge blows.
|Lvl 4||840 gp|| ||Lvl 24||525,000 gp|
|Lvl 14||21,000 gp|
- You gain a +1 item bonus to Acrobatics checks.
Level 14: +3 item bonus.
Level 24: +5 item bonus.
- Rather than drawing a Fortune Card at the start of an encounter, you can choose one defense card from your deck and start the encounter with that card in your hand. After removing the card, reshuffle your deck.
Power Daily (No Action)
Trigger: You draw a Fortune Card from the attack or tactics category.
Effect: You discard the card and draw cards until you get a defense card, discarding all non-defense cards.
Published in Dragon Magazine 401.