This weapon transforms into any other melee weapon that its wielder desires.
|Lvl 6||+2||1,800 gp|| ||Lvl 21||+5||225,000 gp|
|Lvl 11||+3||9,000 gp|| ||Lvl 26||+6||1,125,000 gp|
|Lvl 16||+4||45,000 gp|
Weapon: Any melee
Enhancement Bonus: attack rolls and damage rolls
Critical: +1d6 damage per plus
Power (Polymorph) Encounter (Minor Action)
Change the weapon into a different weapon from any melee category (simple, military, or superior). This effect lasts until the end of the encounter, or until you end it as a minor action.
Published in Adventurer's Vault, page(s) 68.