Creatures of the earth suffer most at the strike of this weapon.
|Lvl 8||+2||3,400 gp|| ||Lvl 23||+5||425,000 gp|
|Lvl 13||+3||17,000 gp|| ||Lvl 28||+6||2,125,000 gp|
|Lvl 18||+4||85,000 gp|
Weapon: Axe, flail, hammer, mace, pick or sling
Enhancement Bonus: attack rolls and damage rolls
Critical: +1d6 damage per plus
On a critical hit a target that has the earth or plant keyword is also dazed until the end of your next turn.
Power Daily (Free Action)
Use this power when you hit with the weapon. The target is restrained (save ends). If the target has the earth or plant keyword, it takes a -5 penalty to the saving throw.
Published in Adventurer's Vault, page(s) 68.