Ebony FlyLevel 9 Uncommon

This dark wood sculpture of a fly can be used to conjure an enormous fly that you can ride.

Wondrous Item        4,200 gp

Power (Conjuration) Daily (Standard Action)

Use this figurine to conjure a giant black fly (see below for statistics). As a free action, you can spend a healing surge when activating this item to give the creature temporary hit points equal to your healing surge value.

The fly can carry one Medium or Small character weighing no more than 300 pounds. If more than 300 pounds are placed on it, the creature disappears and cannot be conjured again until after an extended rest.

Ebony Fly
Large natural animate (mount)

Initiative as conjurer        Senses Perception +5
HP 14; Bloodied 7
AC 18; Fortitude 16, Reflex 16, Will 14
Speed 4, fly 10, overland flight 15

Bite (standard, at-will)

+12 vs AC; 1d6+4 damage.

Aerial Agility (while mounted by a friendly rider of 9th level or higher) Mount

An ebony fly’s rider gains a +1 bonus to all defenses while the ebony fly is flying.

Alignment Unaligned        Languages -
Str 14 (+7)      Dex 17 (+8)      Wis 12 (+6)
Con 16 (+8)      Int 2 (+1)      Cha 6 (+3)

Description: When you activate a figurine, the conjured creature appears in a space adjacent to you, provided the space is large enough to contain the creature without squeezing. The creature obeys only you, responding to commands spoken in any language. The creature remains for up to 8 hours or until you use a minor action to dismiss it. The conjured creature acts on the same initiative count as you. Every action it takes costs you a minor action (which you use to issue commands), and a conjured creature cannot exceed its normal allotment of actions (a standard, a move, and a minor action) during its turn. If you spend no minor actions on your turn to command the creature, it remains where it is without taking any actions on its turn.
A conjured creature has hit points, defenses, and attacks as indicated in its statistics block. It has no healing surges and cannot be healed, though it can still benefit from temporary hit points. When reduced to 0 hit points or fewer, the conjured creature disappears and cannot be conjured again until after you’ve taken an extended rest. Conjured creatures lack basic attacks and therefore cannot make opportunity attacks.
Mount: If the conjured creature has the mount keyword, you can ride the creature and are considered to have the Mounted Combat feat while mounted on it. While mounted, you can command the creature using free actions, though the mount is still limited to its normal allotment of actions. You can choose to be mounted on the creature when it appears.

Published in Adventurer's Vault, page(s) 181.