Eldritch PanoplyParagon Tier
In the dying days of Nerath, the swordmages known as the eldritch knights were said to be the most elite force in the empire. None fought harder to stave off Nerath’s fall than this dedicated group of warriorarcanists. Their legend survives today in the Eldritch Panoply—a set of magic arms, armor, and gear that supported their impressive fighting talents.
Swordmages benefit the most from owning the Eldritch Panoply, but warlocks, other strikers, and some defenders can make use of these powerful relics.
Eldritch Panoply Items
|Lvl||Name||Price (gp)||Item Slot|
|15+||Blade of the Eldritch Knight||25000||Weapon|
|19||Belt of Breaching||105000||Waist|
Eldritch Panoply Benefits
|2||When you use a teleportation power, you can use a minor action in the same turn to teleport again a number of squares equal to the number of items you have from this set.|
|4||When an enemy marked by you triggers your Swordmage Aegis class feature by attacking a target other than you, your next attack against that enemy deals extra damage equal to the number of items you have from this set.|
|6||You gain a +1 item bonus to AC while you’re wearing light armor or no armor.|
These nondescript leather boots let you run past any obstacle.
|Lvl 14||21,000 gp|| ||Lvl 24||525,000 gp|
|Lvl 19||105,000 gp|| ||Lvl 29||2,625,000 gp|
When you run, you can teleport the last 2 squares of your move.
Level 24 or 29: Teleport the last 4 squares of your move plus 1 extra square.
Blade of the Eldritch Knight
Mystic runes shimmer along the length of this blade. The weapon enables you to attack a distant enemy.
|Lvl 15||+3||25,000 gp|| ||Lvl 25||+5||625,000 gp|
|Lvl 20||+4||125,000 gp|| ||Lvl 30||+6||3,125,000 gp|
Weapon: Heavy blade
Enhancement Bonus: attack rolls and damage rolls
Critical: +1d6 damage per plus
When you use a standard action to make a melee attack with this blade, your melee reach increases to 5 for that attack.
When you're injured, the power of this intricately engraved medallion lets you slip away from your foes.
|Lvl 17||+4||65,000 gp|| ||Lvl 27||+6||1,625,000 gp|
|Lvl 22||+5||325,000 gp|
Enhancement Bonus: Fortitude, Reflex, and Will
Power (Teleportation) Daily (Immediate Reaction)
Trigger: An enemy bloodies you.
Effect: You teleport a number of squares equal to the medallion's enhancement bonus.
These gem-studded bracers flare with blue light as your devastating attack sends an enemy away from you.
Arms Slot 85,000 gp
When you score a critical hit with a melee attack, you can teleport the target 3 squares. If you’re wielding the blade of the eldritch knight, the target is also dazed until the end of your next turn.
Belt of Breaching
Even as your foe falls, this plain leather belt sends you across the battlefield, refreshed and ready to fight on.
Waist Slot 105,000 gp
When you reduce an enemy to 0 hit points, you can spend a healing surge to regain hit points and then teleport 5 squares.
These light mail gauntlets allow you to lash out at nearby foes.
Hands Slot 125,000 gp
Power Daily (Minor Action)
Until the start of your next turn, your melee reach increases by 1 and you gain threatening reach.
If you're wielding the blade of the eldritch knight, your melee reach increases by 2 and you gain threatening reach.
Published in Adventurer's Vault 2, page(s) 114.