Glowing with crimson light, this weapon leeches moisture from the air around you.
|Lvl 4||+1||840 gp|| ||Lvl 19||+4||105,000 gp|
|Lvl 9||+2||4,200 gp|| ||Lvl 24||+5||525,000 gp|
|Lvl 14||+3||21,000 gp|| ||Lvl 29||+6||2,625,000 gp|
Enhancement Bonus: attack rolls and damage rolls
Critical: +1d6 fire and necrotic damage per plus
Creatures vulnerable to fire or necrotic damage treat damage from this weapon as being fire and necrotic.
Power (Fire, Necrotic) Daily (Free Action)
Trigger: You hit an enemy with this weapon.
Effect: That enemy takes extra fire and necrotic damage equal to twice the weapon's enhancement bonus. It is also dazed until the end of your next turn.
Published in Dark Sun Campaign Setting, page(s) 125.