This stout hammer is forged, head to haft, of a strange violet metal. The symbol of Bane adorns the head and pommel, and the haft is wrapped in mottled leather.
Enhancement Bonus: Attack rolls and damage rolls
Critical: +3d8 damage, or +3d10 damage against aberrant creatures
- When within 10 squares of an aberrant creature, Farbane sheds dim light out to 2 squares. You can suppress or resume this light as a minor action.
- You gain resist 10 psychic.
- You gain a +3 item bonus to damage rolls made against aberrant creatures.
Attack Power Daily (No Action)
Trigger: You hit an enemy with a melee weapon attack using Farbane.
Effect: The enemy takes 1[W] extra damage. If the enemy is an aberrant creature, it instead takes 2[W] extra damage, and this power recharges. You can use this power only once per encounter.
Published in Dungeon Magazine 197.