Feymind ArmorLevel 14+ Uncommon

Motes of silvery light dance around the head of one who dares attack you.

Lvl 14+321,000 gp Lvl 24+5525,000 gp
Lvl 19+4105,000 gp Lvl 29+62,625,000 gp

Armor: Cloth or leather

Enhancement Bonus: AC

Power Daily (Immediate Interrupt)

Use this power when an enemy targets you with a melee or ranged attack. Make a Charisma attack against the enemy's Will defense, applying the armor's enhancement bonus as an enhancement bonus to the attack roll. If you hit, the attacker is dazed (save ends).

Level 24 or 29: The target is stunned (save ends).

Published in Adventurer's Vault, page(s) 45.