Your enemies are loath to take their eyes off your weapon in battle, allowing you and your allies to catch them off guard more easily.
|Lvl 8||+2||3,400 gp|| ||Lvl 23||+5||425,000 gp|
|Lvl 13||+3||17,000 gp|| ||Lvl 28||+6||2,125,000 gp|
|Lvl 18||+4||85,000 gp|
Weapon: Any melee
Enhancement Bonus: attack rolls and damage rolls
Critical: +1d6 damage per plus, +1d8 damage per plus when you are flanking an opponent.
Power Daily (Minor Action)
You are considered to be flanking an enemy anytime both you and an ally are adjacent to that enemy. This power lasts until the end of your next turn.
Published in Adventurer's Vault, page(s) 68.