Your body becomes indistinct and hazy to onlookers who must now squint to see you clearly.
|Lvl 12||+3||13,000 gp|| ||Lvl 22||+5||325,000 gp|
|Lvl 17||+4||65,000 gp|| ||Lvl 27||+6||1,625,000 gp|
Armor: Cloth, leather or hide
Enhancement Bonus: AC
You can treat dim light as bright light within 5 squares of you.
Power Daily (Minor Action)
Until the end of your next turn, you gain concealment against enemies farther than 5 squares away from you.
Level 22 or 27: Concealment lasts until the end of encounter.
Published in Adventurer's Vault, page(s) 45.