This armor quickly adapts to changing environments, shielding you from adverse effects.
|Lvl 4||+1||840 gp|| ||Lvl 19||+4||105,000 gp|
|Lvl 9||+2||4,200 gp|| ||Lvl 24||+5||525,000 gp|
|Lvl 14||+3||21,000 gp|| ||Lvl 29||+6||2,625,000 gp|
Armor: Cloth or leather
Enhancement Bonus: AC
Power (Augmentable) Encounter (No Action)
Trigger: You're subjected to an effect that a save can end.
Effect: You make a saving throw against the effect.
Augment 1: You gain a bonus to the saving throw equal to the armor's enhancement bonus.
Published in Player's Handbook 3, page(s) 199.