Teleportation becomes more difficult when this bolt strikes its mark.
|Lvl 9||+2||160 gp|| ||Lvl 24||+5||21,000 gp|
|Lvl 14||+3||800 gp|| ||Lvl 29||+6||105,000 gp|
|Lvl 19||+4||4,200 gp|
Enhancement Bonus: attack rolls and damage rolls
When you hit an enemy with an attack using this ammunition, that enemy can’t teleport until the end of its next turn, and no creature can teleport to a space within 2 squares of that target until the end of its next turn.
Published in Adventurer's Vault 2, page(s) 26.