Made for those who like to take chances in battle, this armor lets you risk your own safety for a better chance to harm your foes.
|Lvl 13||+3||17,000 gp|| ||Lvl 23||+5||425,000 gp|
|Lvl 18||+4||85,000 gp|| ||Lvl 28||+6||2,125,000 gp|
Armor: Cloth or leather
Enhancement Bonus: AC
When an enemy scores a critical hit against you, you can score a critical hit on a roll of 17–20 on your next attack against that enemy before the end of your next turn.
Power (Stance) Daily (Minor Action)
Until the stance ends, you grant combat advantage and any creature you attack grants combat advantage to you.
Published in Adventurer's Vault 2, page(s) 8.