Luck is fickle, and this stylish set of leathers plays both sides of the coin.
|Lvl 6||+2||1,800 gp|| ||Lvl 21||+5||225,000 gp|
|Lvl 11||+3||9,000 gp|| ||Lvl 26||+6||1,125,000 gp|
|Lvl 16||+4||45,000 gp|
Enhancement Bonus: AC
When you make at least two saving throws, you can choose to gain a +2 bonus to the first saving throw and take a –2 penalty to the second.
Power Daily (Immediate Interrupt)
Trigger: An enemy hits you with an attack.
Effect: The triggering enemy rerolls the attack roll and must use the second result. If that result is a hit, the attack scores a critical hit.
Published in Adventurer's Vault 2, page(s) 8.