Heirlooms of MazgoraxHeroic Tier Group Set

At the height of the dragonborn empire of Arkhosia, the legendary artisan Mazgorax first crafted the items of this set as gifts for his children. When his children were slain by a ruthless copper dragon, the Heirlooms of Mazgorax were scattered and sold, spreading the names of their bearers far and wide. Characters who claim these relics can gain some measure of the heroic nature of the dragonborn whom the items were named for.

Heirlooms of Mazgorax Items

LvlNamePrice (gp)Item Slot
10Skaivani's Anklets5000Feet
11Matrakk's Lenses9000Head
7+Symbol of Gajz2600Implement
8+Rovikar's Weapon3400Weapon
9+Keicha's Amulet4200Neck

Heirlooms of Mazgorax Benefits

PiecesBenefit
2Each ally who wears or wields an item from this set gains an item bonus to Athletics, Bluff, Diplomacy, Endurance, and Religion checks equal to the number of allies who wear or wield one or more items from this set.
4When a creature who wears or wields an item from this set would spend a healing surge, that creature can allow an ally who wears or wields an item from this set to spend a healing surge instead.

Skaivani's AnkletsLevel 10 Uncommon

These anklets of leather and copper let you surge across the battlefield.

Feet Slot        5,000 gp

Power Encounter (Free Action)

You gain a +2 power bonus to speed until the end of your next turn. While this bonus is in effect, when you make an Acrobatics check or Athletics check and roll 5 or lower, you can reroll the check.



Matrakk's LensesLevel 11 Uncommon

Lenses of perfect crystal hone your vision and protect you from attacks that target your sight.

Head Slot        9,000 gp

Properties

  • You gain an item bonus to Perception checks equal to the number of allies who wear or wield one or more items from this set.
  • You gain a +1 bonus to all defenses against gaze attacks and a +5 bonus to saving throws against effects that cause the blinded condition.


Symbol of GajzLevel 7+ Uncommon

The runes that adorn this holy symbol allow your healing powers to grant resistance to your allies.

Lvl 7+22,600 gp Lvl 22+5325,000 gp
Lvl 12+313,000 gp Lvl 27+61,625,000 gp
Lvl 17+465,000 gp

Implement: Holy symbol

Enhancement Bonus: attack rolls and damage rolls

Critical: +1d6 damage per plus

Property

When you use a healing power through this holy symbol, choose acid, cold, fire, lightning, or poison. Each ally affected by the power gains resist 5 to the chosen damage type until the end of your next turn. If the ally is a dragonborn, the resistance increases by 5. If the ally wears or wields one or more items from this set, the resistance increases by 5.
    Level 17 or 22: Resist 10
    Level 27: Resist 15



Rovikar's WeaponLevel 8+ Uncommon

Inlaid with a delicate pattern in gold leaf, this weapon allows you to channel your own strength to an ally in battle.

Lvl 8+23,400 gp Lvl 23+5425,000 gp
Lvl 13+317,000 gp Lvl 28+62,125,000 gp
Lvl 18+485,000 gp

Weapon: Any

Enhancement Bonus: attack rolls and damage rolls

Critical: +1d6 damage per plus

Power Daily (Immediate Interrupt)

Trigger: An ally you can see makes an attack roll.

Effect: The triggering ally gains a bonus to the attack roll and damage roll equal to your Charisma modifier or your Strength modifier. If the triggering ally wears or wields one or more items from this set, the bonus increases by 2.



Keicha's AmuletLevel 9+ Uncommon

The gemstone scales of this amulet grant you resistance against your enemies' harshest attacks.

Lvl 9+24,200 gp Lvl 24+5525,000 gp
Lvl 14+321,000 gp Lvl 29+62,625,000 gp
Lvl 19+4105,000 gp

Neck Slot

Enhancement Bonus: Fortitude, Reflex, and Will

Property

After an extended rest, choose acid, cold, fire, lightning, or poison. You gain resist 5 to the chosen damage type.
    Level 14 or 19: Resist 10
    Level 24 or 29: Resist 15

Power Encounter (Minor Action)

You grant an ally within 5 squares of you the resistance from the amulet (losing that resistance yourself ) until the end of the encounter.


Published in Adventurer's Vault 2, page(s) 134.