Helm of Seven Deaths
This black helm has seven green gems set above its brow. They are dull, dead things, as if they once held magical power that has long since been spent.
Head Slot 1,000 gp
Utility Power At-Will (Minor Action)
Effect: Choose one bloodied creature you have hit with an attack during this turn. You learn that creature’s current hit point total.
Utility Power At-Will, 1/turn (Free Action)
Trigger: You kill a living creature with an attack.
Effect: One of the helm’s seven gems captures the creature’s soul. A gem can hold no more than one soul at a time and glows with a green radiance while it contains a soul. A dead creature cannot be returned to life while its soul is captured in this manner.
Utility Power (Healing) Encounter (Minor Action)
Requirement: At least three of the seven gems must each contain a soul.
Effect: You regain hit points equal to 5 + one-half your level, and two of the gems release their souls.
Utility Power Daily (Minor Action)
Requirement: All seven gems must contain souls.
Effect: On your next damage roll, maximize the results of up to four of the dice you roll. All seven gems then release their souls.
Published in Mordenkainen's Magnificent Emporium, page(s) 69.