The only thing that looks worse than this ugly weapon is your enemy when you're done with it.
|Lvl 8||+2||3,400 gp|| ||Lvl 23||+5||425,000 gp|
|Lvl 13||+3||17,000 gp|| ||Lvl 28||+6||2,125,000 gp|
|Lvl 18||+4||85,000 gp|
Weapon: Flail, hammer or pick
Enhancement Bonus: attack rolls and damage rolls
Critical: +1d6 damage per plus
You gain an item bonus to Intimidate checks equal to this weapon’s enhancement bonus.
Power (Fear, Weapon) Daily (Free Action)
Trigger: You use this weapon to reduce an enemy to 0 hit points.
Effect: You make an attack against each enemy in a close burst 2: Charisma + 2 + the weapon's enhancement bonus vs. Will; on a hit, the target takes a -2 penalty to attack rolls and if the target ends its turn in a square adjacent to you, it becomes dazed until the end of its next turn (save ends both).
Published in Adventurer's Vault 2, page(s) 19.