Id Moss Powder
This green powder causes mental anguish and eventually insanity.
Consumable: Assassin poison 0 gp
Power (Implement, Poison, Psychic) Consumable (Standard Action)
Effect: You make the following attack.
Target: One creature
Attack: Dexterity vs. Reflex
Hit: 2d10 + Dexterity modifier poison damage, and ongoing 5 psychic damage (save ends). Each Failed Saving Throw: The target makes a basic attack as a free action against its nearest ally.
Miss: Half damage, and ongoing 5 psychic damage (save ends).
Special: If the DM allows it, a creature reduced to 0 hit points by this poison is not killed, but is instead driven permanently insane.
Power Consumable (Standard Action)
You place the poison in a closed container, such as a chest or a jewelry box. Make the attack above against the first creature to open the container within the next hour.
Published in Heroes of Shadow, page(s) 23.