Immurement of Arcane Suspension
This chunk of earth feels as light as a feather.
Consumable 21,000 gp
Power Daily (Move Action)
You can move 4 squares vertically and then 1 square horizontally. At the start of your next turn, you float safely to the ground. This power is lost when you use the immurement's consumable power.
Power Consumable (Standard Action)
You destroy this immurement and change the terrain in a close blast 8 until the end of the encounter. Replace the terrain in the blast with the following terrain and effects.
*: The marked areas tear themselves free of the ground (and any moorings they're attached to) and rise to float 4 squares above the ground. A creature on one of these floating sections has cover against creatures on the ground.
*: There are shallow pits where the ground pulls away. Treat these areas as difficult terrain.
*: At the start of your turn, shift each floating object 1 square in any direction. Creatures on the object move with it.
*: The other terrain in the area doesn't change.
Published in Adventurer's Vault 2, page(s) 89.