This barbed weapon can leave a short-lived magical replica of itself in your enemy to keep it pinned down.
|Lvl 4||+1||840 gp|| ||Lvl 19||+4||105,000 gp|
|Lvl 9||+2||4,200 gp|| ||Lvl 24||+5||525,000 gp|
|Lvl 14||+3||21,000 gp|| ||Lvl 29||+6||2,625,000 gp|
Enhancement Bonus: attack rolls and damage rolls
Critical: +1d6 damage per plus, and the target is restrained by a magical duplicate of this weapon (save ends).
Aftereffect: 20 damage.
Published in Adventurer's Vault 2, page(s) 20.