Implements of ArgentParagon Tier Group Set

This set of magic items, crafted specifically for the champions of Argent, provide additional benefits when multiple members in the party equip them for use and they are within 20 squares of each other. During this adventure, Obanar gives the player characters a quest to bring back the materials he needs to craft these magic items. With each implement created, the powers provided by these magic items grow stronger. If the adventurers attain all of the Implements, they gain a significant advantage in their final battles against the giants and the primordial Piranoth.
    Note that Obanar will make as many as two of the same item, provided the group has more than five characters. Multiple copies of the same item count as one item for the purposes of attaining set benefits.

Implements of Argent Items

LvlNamePrice (gp)Item Slot
13+Controller's Holy Symbol17000Implement
13+Controller's Ki Focus17000Implement
13+Controller's Orb17000Implement
13+Controller's Rod17000Implement
13+Controller's Staff17000Implement
13+Controller's Tome17000Implement
13+Controller's Totem17000Implement
13+Controller's Wand17000Implement
14+Striker's Weapon21000Weapon
15+Defender's Armor25000Armor
16Leader's Helm25000Head
17Champion's Ring65000Ring

Implements of Argent Benefits

PiecesBenefit
2A creature who wields an item from this set gains a bonus to initiative equal to the number of unique items equipped.
3When a creature who wields an item from this set spends a healing surge, he or she regains additional hit points equal to the number of unique items equipped.
4Each creature who wields an item from this set gains the Champion’s Step power.

Champion's Step

You step out of the world for a brief moment and reappear in a new location.

Daily      Teleportation
Move Action      Personal

Effect: You teleport 3 squares.


Controller's Holy SymbolLevel 13+ Uncommon

An implement of purest silver that glows with arcane light.

Lvl 13+317,000 gp Lvl 23+5425,000 gp
Lvl 18+485,000 gp Lvl 28+62,125,000 gp

Implement: Holy symbol

Enhancement Bonus: attack rolls and damage rolls

Critical: +1d6 damage per plus

Power Daily (Minor Action)

Until the end of your next turn, your attacks also weaken any targets they hit (save ends) .



Controller's Ki FocusLevel 13+ Uncommon

An implement of purest silver that glows with arcane light.

Lvl 13+317,000 gp Lvl 23+5425,000 gp
Lvl 18+485,000 gp Lvl 28+62,125,000 gp

Implement: Ki focus

Enhancement Bonus: attack rolls and damage rolls

Critical: +1d6 damage per plus

Power Daily (Minor Action)

Until the end of your next turn, your attacks also weaken any targets they hit (save ends) .



Controller's OrbLevel 13+ Uncommon

An implement of purest silver that glows with arcane light.

Lvl 13+317,000 gp Lvl 23+5425,000 gp
Lvl 18+485,000 gp Lvl 28+62,125,000 gp

Implement: Orb

Enhancement Bonus: attack rolls and damage rolls

Critical: +1d6 damage per plus

Power Daily (Minor Action)

Until the end of your next turn, your attacks also weaken any targets they hit (save ends) .



Controller's RodLevel 13+ Uncommon

An implement of purest silver that glows with arcane light.

Lvl 13+317,000 gp Lvl 23+5425,000 gp
Lvl 18+485,000 gp Lvl 28+62,125,000 gp

Implement: Rod

Enhancement Bonus: attack rolls and damage rolls

Critical: +1d6 damage per plus

Power Daily (Minor Action)

Until the end of your next turn, your attacks also weaken any targets they hit (save ends) .



Controller's StaffLevel 13+ Uncommon

An implement of purest silver that glows with arcane light.

Lvl 13+317,000 gp Lvl 23+5425,000 gp
Lvl 18+485,000 gp Lvl 28+62,125,000 gp

Implement: Staff

Enhancement Bonus: attack rolls and damage rolls

Critical: +1d6 damage per plus

Power Daily (Minor Action)

Until the end of your next turn, your attacks also weaken any targets they hit (save ends) .



Controller's TomeLevel 13+ Uncommon

An implement of purest silver that glows with arcane light.

Lvl 13+317,000 gp Lvl 23+5425,000 gp
Lvl 18+485,000 gp Lvl 28+62,125,000 gp

Implement: Tome

Enhancement Bonus: attack rolls and damage rolls

Critical: +1d6 damage per plus

Power Daily (Minor Action)

Until the end of your next turn, your attacks also weaken any targets they hit (save ends) .



Controller's TotemLevel 13+ Uncommon

An implement of purest silver that glows with arcane light.

Lvl 13+317,000 gp Lvl 23+5425,000 gp
Lvl 18+485,000 gp Lvl 28+62,125,000 gp

Implement: Totem

Enhancement Bonus: attack rolls and damage rolls

Critical: +1d6 damage per plus

Power Daily (Minor Action)

Until the end of your next turn, your attacks also weaken any targets they hit (save ends) .



Controller's WandLevel 13+ Uncommon

An implement of purest silver that glows with arcane light.

Lvl 13+317,000 gp Lvl 23+5425,000 gp
Lvl 18+485,000 gp Lvl 28+62,125,000 gp

Implement: Wand

Enhancement Bonus: attack rolls and damage rolls

Critical: +1d6 damage per plus

Power Daily (Minor Action)

Until the end of your next turn, your attacks also weaken any targets they hit (save ends) .



Striker's WeaponLevel 14+ Uncommon

A weapon of purest silver that glows with arcane light.

Lvl 14+321,000 gp Lvl 24+5525,000 gp
Lvl 19+4105,000 gp Lvl 29+62,625,000 gp

Weapon: Any

Enhancement Bonus: attack rolls and damage rolls

Critical: +1d8 damage per plus

Power Daily (Immediate Interrupt)

Trigger: An ally you can see makes an attack roll.

Effect: You and the triggering ally gain combat advantage against the triggering ally's target until the end of your next turn. In addition, you both gain a bonus to damage rolls equal to 5 plus the number of unique items from this set on your next attack.



Defender's ArmorLevel 15+ Uncommon

This armor glows with silver energy.

Lvl 15+325,000 gp Lvl 25+5625,000 gp
Lvl 20+4125,000 gp Lvl 30+63,125,000 gp

Armor: Chain, scale or plate

Enhancement Bonus: AC

Property

Resist 10 cold and resist 10 fire.
    Level 25 or 30: Resist 15 and Resist 15

Power Daily (Minor Action)

Until the end of your next turn,any attack that hits and marks an enemy also dazes that enemy (save ends).



Leader's HelmLevel 16 Uncommon

This head gear glows with silver energy

Head Slot        25,000 gp

Property

When you use a power with the healing keyword, the target gains resist 5 cold and resist 5 fire until the end of your next turn.

Power Daily (Minor Action)

Each ally that you can see gains a bonus to their next attack roll equal to the number of unique items equipped.



Champion's RingLevel 17 Uncommon

A ring of purest silver that glows with arcane light.

Ring Slot        65,000 gp

Property

You gain an item bonus to AC and Reflex while you are bloodied equal to the number of unique items equipped.

Power Daily (Minor Action)

Each enemy within 2 squares of you gains vulnerable 5 acid, cold, fire, lightning, radiant, or thunder (your choice) until the end of your next turn. If you've reached at least one milestone today, this vulnerability lasts until the end of the encounter instead.


Published in Revenge of the Giants, page(s) 15.