When you force your foe to move against its will, the solidified energy sheathing this weapon expends itself with an echoing snap, sending other enemies stumbling away.
|Lvl 3||+1||680 gp|| ||Lvl 18||+4||85,000 gp|
|Lvl 8||+2||3,400 gp|| ||Lvl 23||+5||425,000 gp|
|Lvl 13||+3||17,000 gp|| ||Lvl 28||+6||2,125,000 gp|
Weapon: Flail, hammer or mace
Enhancement Bonus: attack rolls and damage rolls
Critical: +1d10 force damage per plus
Power (Augmentable) Daily (Free Action)
Trigger: You push or slide an enemy with an attack using this weapon.
Effect: You push each enemy adjacent to you, other than the enemy you pushed or slid, 1 square.
Augment 2: (Force): Your attack deals 1d10 extra force damage.
Published in Player's Handbook 3, page(s) 201.