: 2,000 gp Description
: An inix, also called a dune behemoth, is a long, lowslung reptile with bony plates on its back. It is strong and spirited. An inix rarely eats anything as large as a humanoid, but it does not shy away from a fight.
|Speed per Hour||Speed per Day||Normal Load (lb.)||Heavy Load (lb.)||Push/Drag (lb.)|
|3 miles||30 miles||220||440||1100|
Large natural beast (mount, reptile)
Level 9 Brute XP 400
|HP 120; Bloodied 60||Initiative +5|
|AC 21, Fortitude 23, Reflex 19, Will 21||Perception+7|
Attack: Melee 1 (one creature); +14 vs. AC. While the inix has a creature grabbed, it can use bite against the grabbed creature only.
Hit: 3d8 + 6 damage. If the target is prone, it takes 1d8 extra damage, is grabbed, and cannot stand up until the grab ends.
Tail Slap Recharge
Attack: Close blast 2 (enemies in the blast); +12 vs. Fortitude
Hit: 3d6 + 6 damage, and the inix pushes the target 2 squares and knocks it prone.
Warding Tail (mount) At-Will
Trigger: The inix has a friendly rider of 9th level or higher mounted on it, and the rider is hit by an opportunity attack provoked by a ranged or an area attack.
Effect (Free Action): The inix uses tail slap in an area that includes the creature that made the triggering attack.
Str 22 (+10) Dex 13 (+5) Wis 17 (+7)
Con 20 (+9) Int 2 (0) Cha 6 (+2)
Alignment Unaligned Languages -
Published in Dark Sun Campaign Setting, page(s) 123.