This metal urn, closed with an engraved brass stopper, is surprisingly heavy despite being small enough to fit into the palm of a human hand.
Wondrous Item 1,125,000 gp
Attack Power (Charm) Daily (Standard Action)
Requirement: The flask has no creature trapped inside it.
Attack: Ranged 5 (one creature with an origin other than natural); +29 vs. Will
Hit: The target is removed from play (save ends).
First and Second Failed Saving Throw: Unless you lose a healing surge as a free action, the failed saving throw is instead a success.
Third Failed Saving Throw: The target is trapped in the flask until the bearer of the flask frees the target as a standard action or until the flask is destroyed. While in the flask, the target is removed from play, and it doesn’t age or need to breathe, eat, or drink. When the target is released, it appears in an unoccupied square adjacent to the flask, and the target is dominated by the flask’s bearer until the end of the encounter or until the bearer ends the domination as a minor action. The released target cannot be affected by an iron flask again for a year and a day.
Miss: The power is not expended.
Published in Dungeon Magazine 208, Dungeon Magazine 215.