Ironscar RodLevel 3+ Uncommon

This heavy iron rod, shaped like two twisting serpents, scours enemies with acid.

Lvl 3+1680 gp Lvl 18+485,000 gp
Lvl 8+23,400 gp Lvl 23+5425,000 gp
Lvl 13+317,000 gp Lvl 28+62,125,000 gp

Implement: Rod

Enhancement Bonus: attack rolls and damage rolls

Critical: +1d6 acid damage per plus


This rod functions as a mace as well as an implement. When used as a weapon, it applies its enhancement bonus to attack and damage rolls.

Power (Acid) Daily (Free Action)

Trigger: You hit a target with an attack using this rod.

Effect: The target takes 1d8 extra acid damage and a -2 penalty to attack rolls until the end of your next turn.

Level 13 or 18: 2d8 extra acid damage.

Level 23 or 28: 3d8 extra acid damage.

Published in Player's Handbook Races: Tiefling, page(s) 29.