Superior double melee weapon
Cost: 10 gp
Damage: 1d10
Proficient: +2
Range: -
Weight: 3 lb.

Originally a tool used by farmers and peasants to tend crops and for a variety of other mundane uses, the kusari-gama was adopted as a weapon by the ninja because of both its flexibility and its ability to pass unnoticed as a common item.
    This weapon features a sickle (or kama) on one end of a chain and a heavy weight on the other, with the weight swung with great force and used to either entangle or trip a foe, and the kama used to slice at a vital part of the body.

Defensive (A defensive weapon grants you a +1 bonus to AC while you wield the defensive weapon in one hand and wield another melee weapon in your other hand. Wielding more than one defensive weapon does not increase this bonus. To gain this benefit, you need not attack with the defensive weapon, but you must be proficient with it.).
Reach (With a reach weapon, you can attack enemies that are 2 squares away from you as well as adjacent enemies, with no attack penalty. You can still make opportunity attacks only against adjacent enemies. Likewise, you can flank only an adjacent enemy.).

Flail (Weapons in the flail group have a flexible material, usually a length of chain, between a solid handle and the damage-dealing end of the weapon.).

Published in Dragon Magazine 404.