This weapon creates a conduit, funneling your foe's weakness into your own strength.
|Lvl 15||+3||25,000 gp|| ||Lvl 25||+5||625,000 gp|
|Lvl 20||+4||125,000 gp|| ||Lvl 30||+6||3,125,000 gp|
Weapon: Heavy blade, light blade, pick or spear
Enhancement Bonus: attack rolls and damage rolls
Critical: The target is weakened until the end of your next turn, and you gain 15 temporary hit points. If those temporary hit points haven’t already been used, you lose them at the end of your next turn.
Power (Necrotic) (Free Action)
Half the damage you deal with this weapon is necrotic damage. Another free action returns the damage to normal.
Power (Necrotic) Daily (Free Action)
Activate this power when you hit with the weapon. The target is weakened (save ends), and you gain 10 temporary hit points. If those temporary hit points haven't already been used, you lose them when the target saves against the weakened effect.
Level 25 or 30: gain 15 temporary hit points.
Published in Dragon Magazine 376, page(s) 21.