This weapon can turn bad luck into good fortune.
|Lvl 20||+4||125,000 gp|| ||Lvl 30||+6||3,125,000 gp|
|Lvl 25||+5||625,000 gp|
Enhancement Bonus: attack rolls and damage rolls
Critical: +1d6 damage per plus
When you roll a 1 on an attack roll during combat or when a critical hit is scored on you, this weapon gains a charge. There is no limit on the number of charges, but the weapon resets to 2 charges after an extended rest.
Power (Free Action)
Spend a number of charges up to the weapon's enhancement bonus to gain a power bonus to your next attack roll with this weapon equal to the number of expended charges.
Published in Adventurer's Vault, page(s) 71.