With a swing of this weapon, your enemy becomes lethargic, moving slower until finally collapsing into a snoring heap.
|Lvl 4||+1||840 gp|| ||Lvl 19||+4||105,000 gp|
|Lvl 9||+2||4,200 gp|| ||Lvl 24||+5||525,000 gp|
|Lvl 14||+3||21,000 gp|| ||Lvl 29||+6||2,625,000 gp|
Weapon: Flail, hammer, mace or staff
Enhancement Bonus: attack rolls and damage rolls
Critical: +1d6 damage per plus
Power (Sleep) Daily (Free Action)
Use this power when you hit with the weapon. Make a secondary attack against the target's Will defense, with an attack bonus equal to the level of this weapon plus its enhancement bonus. If this attack hits, the target is slowed (save ends). If the target fails its first saving throw against this power, it becomes unconscious (save ends).
Published in Adventurer's Vault, page(s) 72.