This heavy, fur-lined armor is favored by barbarian pirates who rush into the fray.
|Lvl 7||+2||2,600 gp|| ||Lvl 22||+5||325,000 gp|
|Lvl 12||+3||13,000 gp|| ||Lvl 27||+6||1,625,000 gp|
|Lvl 17||+4||65,000 gp|
Armor: Leather or hide
Enhancement Bonus: AC
When you charge, you gain a +1 bonus to AC until the end of your next turn.
Level 12 or 17: Gain a +2 bonus to AC
Level 22 or 27: Gain a +3 bonus to AC
Power (Healing) Daily (Free Action)
Trigger: You hit with a charge attack.
Effect: You make a saving throw with a bonus equal to the armor's enhancement bonus, or you spend a healing surge and regain additional hit points equal to the armor's enhancement bonus.
Published in Adventurer's Vault 2, page(s) 10.