Marauder's ArmorLevel 7+ Uncommon

This heavy, fur-lined armor is favored by barbarian pirates who rush into the fray.

Lvl 7+22,600 gp Lvl 22+5325,000 gp
Lvl 12+313,000 gp Lvl 27+61,625,000 gp
Lvl 17+465,000 gp

Armor: Leather or hide

Enhancement Bonus: AC


When you charge, you gain a +1 bonus to AC until the end of your next turn.
    Level 12 or 17: Gain a +2 bonus to AC
    Level 22 or 27: Gain a +3 bonus to AC

Power (Healing) Daily (Free Action)

Trigger: You hit with a charge attack.

Effect: You make a saving throw with a bonus equal to the armor's enhancement bonus, or you spend a healing surge and regain additional hit points equal to the armor's enhancement bonus.

Published in Adventurer's Vault 2, page(s) 10.