Marjam's DreamHeroic Tier
A faithless mercenary driven by prophetic visions given to him by Melora collected the items of Marjam’s Dream. With those relics, he trained the first in a long line of warriors taught to balance their martial prowess with arcane power.
Though the items of this set are usable by any class, they’re most highly coveted by swordmages.
Marjam's Dream Items
|Lvl||Name||Price (gp)||Item Slot|
|2||Boots of Jaunting||520||Feet|
|3||Gauntlets of Arcane Might||680||Hands|
|4+||Weapon of Arcane Bonds||840||Weapon|
|5||Circlet of Arcane Extension||1000||Head|
Marjam's Dream Benefits
|2||When you make Arcana checks to detect magic, you gain a bonus equal to the number of items you have from this set.|
|5||The area affected by your Swordmage Aegis class feature increases to a close burst 3.|
Boots of Jaunting
These comfortable leather boots allow you to slip past obstacles unhindered.
Feet Slot 520 gp
Power (Teleportation) Daily (Minor Action)
You teleport 1 square.
Gauntlets of Arcane Might
When a foe you have challenged reels from your arcane power, these gauntlets grant you increased vigor.
Hands Slot 680 gp
When you hit an enemy marked by you with an arcane attack power, you gain 2 temporary hit points.
Weapon of Arcane Bonds
Effects you cause with this blade bind your enemies to you.
|Lvl 4||+1||840 gp|| ||Lvl 19||+4||105,000 gp|
|Lvl 9||+2||4,200 gp|| ||Lvl 24||+5||525,000 gp|
|Lvl 14||+3||21,000 gp|| ||Lvl 29||+6||2,625,000 gp|
Weapon: Heavy blade or light blade
Enhancement Bonus: attack rolls and damage rolls
Critical: +1d6 damage per plus
Power Encounter (Free Action)
Trigger: You hit an enemy with an arcane attack power using this weapon.
Effect: That enemy is marked by you (save ends).
Circlet of Arcane Extension
This golden circlet extends the range of your arcane power to strike at distant foes.
Head Slot 1,000 gp
Power Daily (Minor Action)
Until the end of your turn, the range of your ranged arcane powers increases by 5 squares.
These leather armbands let you share your arcane defenses with others.
Arms Slot 1,800 gp
Power Encounter (Minor Action)
Until the end of your next turn, each ally adjacent to you gains a power bonus to AC equal to the bonus provided by your Swordmage Warding class feature.
Published in Adventurer's Vault 2, page(s) 102.