This crimson-tinted armor empowers its wearer to protect allies even at the expense of his or her own health.
|Lvl 2||+1||520 gp|| ||Lvl 17||+4||65,000 gp|
|Lvl 7||+2||2,600 gp|| ||Lvl 22||+5||325,000 gp|
|Lvl 12||+3||13,000 gp|| ||Lvl 27||+6||1,625,000 gp|
Armor: Scale or plate
Enhancement Bonus: AC
Power At-Will (Minor Action)
You take a -1 penalty to AC until the end of your next turn, and allies adjacent to you gain a +1 power bonus to AC until the end of your next turn.
Power Daily (Immediate Interrupt)
Use this power when an adjacent ally is attacked. You take a penalty to your AC equal to the enhancement bonus of this armor; your ally adds an equal power bonus to his AC. Both effects last until the end of your next turn.
Published in Adventurer's Vault, page(s) 47.