: 4,000 gp Description
: These massive creatures serve as draft animals given their tremendous pulling strength. They are aggressive, however, and have been known to turn on handlers.
|Speed per Hour||Speed per Day||Normal Load (lb.)||Heavy Load (lb.)||Push/Drag (lb.)|
|3½ miles||35 miles||260||500||1300|
Huge natural beast (mount, reptile)
Level 10 Soldier XP 500
|HP 108; Bloodied 54||Initiative +8|
|AC 26, Fortitude 25, Reflex 19, Will 23||Perception+9|
Attack: Melee 1 (one creature); +15 vs. AC
Hit: 2d10 + 6 damage, or 2d10 + 10 against a target grabbed by the mekillot.
Tongue Lash At-Will
Attack: Melee 3 (one creature); +13 vs. Fortitude. While the mekillot has a creature grabbed, it can attack only with bite, which it must use against the grabbed creature.
Hit: 4d6 + 5 damage, and the mekillot pulls the target 2 squares to a square adjacent to it. The mekillot then grabs the target. The mekillot can grab only one creature at a time.
Checking Charge (mount) Encounter
Requirement: The mekillot must be mounted by a friendly rider of 10th level or higher.
Effect: The mekillot charges, and each time it moves through an enemy’s space for the first time during the charge, it pushes that enemy 1 square and knocks it prone. At the end of the charge, the mekillot’s rider can make a melee basic attack as a free action.
Str 26 (+13) Dex 12 (+6) Wis 18 (+9)
Con 20 (+10) Int 2 (+1) Cha 4 (+2)
Alignment Unaligned Languages -
Published in Dark Sun Campaign Setting, page(s) 123.