Category: Mount
Price: 4,000 gp
Description: These massive creatures serve as draft animals given their tremendous pulling strength. They are aggressive, however, and have been known to turn on handlers.
Speed per HourSpeed per DayNormal Load (lb.)Heavy Load (lb.)Push/Drag (lb.)
3½ miles35 miles2605001300

Huge natural beast (mount, reptile)
Level 10 Soldier XP 500

HP 108; Bloodied 54Initiative +8
AC 26, Fortitude 25, Reflex 19, Will 23Perception+9
Speed 7

Standard Actions

Bite At-Will

Attack: Melee 1 (one creature); +15 vs. AC

Hit: 2d10 + 6 damage, or 2d10 + 10 against a target grabbed by the mekillot.

Tongue Lash At-Will

Attack: Melee 3 (one creature); +13 vs. Fortitude. While the mekillot has a creature grabbed, it can attack only with bite, which it must use against the grabbed creature.

Hit: 4d6 + 5 damage, and the mekillot pulls the target 2 squares to a square adjacent to it. The mekillot then grabs the target. The mekillot can grab only one creature at a time.

Checking Charge (mount) Encounter

Requirement: The mekillot must be mounted by a friendly rider of 10th level or higher.

Effect: The mekillot charges, and each time it moves through an enemy’s space for the first time during the charge, it pushes that enemy 1 square and knocks it prone. At the end of the charge, the mekillot’s rider can make a melee basic attack as a free action.

Str 26 (+13)                Dex 12 (+6)                Wis 18 (+9)
Con 20 (+10)                Int 2 (+1)                Cha 4 (+2)

Alignment Unaligned        Languages -

Published in Dark Sun Campaign Setting, page(s) 123.