Necklace of FireballsLevel 15+ Uncommon

A star ruby, glowing with inner fire, hangs from an iron chain.

Lvl 15+325,000 gp Lvl 25+5625,000 gp
Lvl 20+4125,000 gp Lvl 30+63,125,000 gp

Neck Slot

Enhancement Bonus: Fortitude, Reflex, and Will

Power (Fire) Daily (Standard Action)

Pull the ruby from the necklace and throw it. Make an attack: Area burst 2 within 10 squares; Intelligence or Dexterity vs. Reflex (add the necklace's enhancement bonus to the attack roll); on a hit, the target takes fire damage equal to 5d6 + the necklace's enhancement bonus (half damage on a miss). After an extended rest, the necklace regrows a new ruby and can be used again.

Level 20: 6d6 + enhancement bonus fire damage.

Level 25: 7d6 + enhancement bonus fire damage.

Level 30: 8d6 + enhancement bonus fire damage.



Published in Adventurer's Vault, page(s) 153.