Nightmare


Category: Mount
Price: 25,000 gp

Nightmare
Large shadow magical beast (mount)
Level 13 Skirmisher XP 800

HP 138; Bloodied 69Initiative +12
AC 27, Fortitude 26, Reflex 25, Will 24Perception+12
Speed 10Darkvision
Resist 20 fire

Traits

Shroud of Smoke

The nightmare gains a +2 bonus to AC against opportunity attacks.

Hell's Ride (mount)

The nightmare’s rider gains resist 20 fire.

Standard Actions

Hooves (fire) At-Will

Attack: Melee 1 (one creature); +18 vs. AC

Hit: 2d8 + 7 damage, and ongoing 5 fire damage (save ends).

Hooves of Hell (fire, zone) Recharge

Effect: The nightmare moves up to its speed. Each square it leaves becomes a zone of fire 10 feet tall that lasts until the end of the nightmare’s next turn. Any creature that hits the nightmare with a melee attack during this move, or that enters the zone, takes 10 fire damage.

Move Actions

Teleport (teleportation) At-Will

Effect: The nightmare teleports up to its speed and teleports its rider with it.

Str 23 (+12)                Dex 19 (+10)                Wis 12 (+7)
Con 26 (+14)                Int 5 (+3)                Cha 15 (+8)

Alignment Evil        Languages -
Update (2/15/2012)
Updated in Dungeon 198.

Published in Adventurer's Vault, page(s) 11.