Offerings of CelestianParagon Tier

Once in a dozen generations, a fiery comet called the Far Wanderer traverses the night sky. Legend holds that the Far Wanderer is a sign of salvation and a portent of the watchful eyes of the gods of good. In ages past, a great sorcerer secured a fragment of the Far Wanderer for use in the creation of a set of powerful items—the Offerings of Celestian.
    The Offerings of Celestian are best suited for cosmic sorcerers, but any character can make use of the items of this set.

Offerings of Celestian Items

LvlNamePrice (gp)Item Slot
17+Mooncloth Robes65000Armor
17+Staff of the Far Wanderer65000Implement
18+Star-Strewn Scarf85000Neck
19Gloves of the Wandering Star105000Hands
20Sun Sphere125000Head

Offerings of Celestian Benefits

PiecesBenefit
2When you have resistance to cold, psychic, or radiant, that resistance increases by an amount equal to the number of items you have from this set.
4When you teleport, you can also teleport a number of allies equal to the number of items you have from this set. The allies must begin and end the teleport adjacent to you.

Mooncloth RobesLevel 17+ Uncommon

A would-be attacker is shunted away from you by the protective power of these shimmering robes.

Lvl 17+465,000 gp Lvl 27+61,625,000 gp
Lvl 22+5325,000 gp

Armor: Cloth

Enhancement Bonus: AC

Power Encounter (Free Action)

Trigger: An enemy adjacent to you misses you with a melee attack.

Effect: You slide the triggering enemy 1 square.

Special: If you have the Cosmic Magic class feature, you slide the triggering enemy 2 squares.



Staff of the Far WandererLevel 17+ Uncommon

When you burn your foes with radiant power, the four white stars set at the head of this staff send you effortlessly across the battlefield.

Lvl 17+465,000 gp Lvl 27+61,625,000 gp
Lvl 22+5325,000 gp

Implement: Staff

Enhancement Bonus: attack rolls and damage rolls

Critical: +1d8 radiant damage per plus

Power (Teleportation) Daily (Free Action)

Trigger: You use a radiant power.

Effect: You teleport to a space adjacent to any target of the triggering power.

Special: If you have the Cosmic Magic class feature and are in the phase of the stars, you gain a power bonus to AC equal to the staff 's enhancement bonus until the start of your next turn.



Star-Strewn ScarfLevel 18+ Uncommon

This shimmering black scarf protects your vision even as it hinders your enemies' attacks.

Lvl 18+485,000 gp Lvl 28+62,125,000 gp
Lvl 23+5425,000 gp

Neck Slot

Enhancement Bonus: Fortitude, Reflex, and Will

Property

You gain a +2 item bonus to saving throws against the blinded condition.

Power Daily (Minor Action)

Until the start of your next turn, you are blinded, and each enemy that can see you takes a -5 penalty to attack rolls for attacks that include you as a target.



Gloves of the Wandering StarLevel 19 Uncommon

The magic of these supple gloves sends forth a burst of starlight to blind your foes.

Hands Slot        105,000 gp

Property

The range of your ranged attack powers increases by 2 squares.

Power (Radiant, Implement) Daily (Free Action)

Trigger: You hit or miss an enemy with a ranged attack.

Effect: Make a secondary attack: Area burst 1 centered on that enemy; Charisma + 4 vs. Fortitude; targets enemies; on a hit, the attack deals 2d8 + Charisma modifier radiant damage, and the target is blinded until the start of your next turn.



Sun SphereLevel 20 Uncommon

This tiny sphere in the shape of the sun circles your head, burning foes who move too close.

Head Slot        125,000 gp

Property

You gain a +1 item bonus to Will.

Power (Radiant, Fire) Encounter (Minor Action)

Each enemy adjacent to you takes fire and radiant damage equal to your Strength modifier.

Special: If you have the Cosmic Magic class feature and are in the phase of the sun, this power affects each enemy within 2 squares of you.


Published in Adventurer's Vault 2, page(s) 117.