One weapon suddenly becomes two with startling speed.
|Lvl 3||+1||680 gp|| ||Lvl 18||+4||85,000 gp|
|Lvl 8||+2||3,400 gp|| ||Lvl 23||+5||425,000 gp|
|Lvl 13||+3||17,000 gp|| ||Lvl 28||+6||2,125,000 gp|
Weapon: Any one-handed melee
Enhancement Bonus: attack rolls and damage rolls
Critical: +1d6 damage per plus
Power (Minor Action)
Split the weapon into two identical weapons, one in your primary hand and one in your off-hand. You can spend another minor action to recombine the weapons into one. If you have the Quick Draw feat, you can split or recombine the weapon as a free action.
Published in Adventurer's Vault, page(s) 74.