Panoply of the Shepherds of GhestParagon Tier
Ancient legends tell of the floating city of Ghest and of its spectacular destruction. Less well known is the tale of those who survived that destruction, and how a handful of heroes—the shepherds of Ghest—successfully led their people through countless dangers to make new lives. Though Ghest is little more than a memory now, its name lives on in the arms and armor those heroes wore.
This item set is favored by defenders and characters charged with protecting others from harm.
Panoply of the Shepherds of Ghest Items
|Lvl||Name||Price (gp)||Item Slot|
|12||Shepherd's Battle Standard||13000||Wondrous Item|
|14||Helm of Able Defense||21000||Head|
Panoply of the Shepherds of Ghest Benefits
|2||Each ally adjacent to you gains resistance to all damage equal to the number of items you have from this set.|
|4||Each ally adjacent to you gains a +1 item bonus to all defenses.|
Shepherd's Battle Standard
Set with scores of shining crystals, this banner inspires bravery in your allies and keeps enemies at bay.
Wondrous Item 13,000 gp
Power (Zone) Encounter (Standard Action)
When you plant this battle standard in your space or an adjacent square, it creates a zone in a close burst 5. While within the zone, you and your allies gain a +2 power bonus to Will against fear effects. It costs enemies 3 extra squares of movement to enter the zone.
This effect lasts until the end of the encounter or until the battle standard is removed from the ground. Any character in or adjacent to a battle standard's square can remove it from the ground as a standard action.
The protective magic of this crystal-bladed weapon hinders a foe's attacks against your allies.
|Lvl 13||+3||17,000 gp|| ||Lvl 23||+5||425,000 gp|
|Lvl 18||+4||85,000 gp|| ||Lvl 28||+6||2,125,000 gp|
Weapon: Polearm or spear
Enhancement Bonus: attack rolls and damage rolls
Critical: +1d6 damage per plus
An enemy adjacent to you can’t flank your allies.
Helm of Able Defense
Lifelike crystal eyes in the back of this helmet focus your will and bolster your defenses.
Head Slot 21,000 gp
- You gain a +1 item bonus to Will.
- At the start of each encounter, you gain a +2 bonus to all defenses until you take damage for the first time after the end of your first turn (not including a surprise round).
Thumb-sized crystals set into this armor absorb certain types of damage, but at the expense of increased vulnerability.
|Lvl 15||+3||25,000 gp|| ||Lvl 25||+5||625,000 gp|
|Lvl 20||+4||125,000 gp|| ||Lvl 30||+6||3,125,000 gp|
Armor: Leather, hide, chain, scale or plate
Enhancement Bonus: AC
After an extended rest, choose one of the following pairs: cold and fire, lightning and thunder, or necrotic and radiant. You gain resist 10 to one of the chosen damage types and gain vulnerable 10 to the other type.
Level 25 or 30: Resist 15, vulnerable 15.
Published in Adventurer's Vault 2, page(s) 118.