Points of the ConstellationEpic Tier

The Points of the Constellation are relics sacred to an ancient sect of star pact warlocks who worshiped the unknown powers of the Far Realm. Each item is named for a different alien star and allows its wielder to exert influence over mortal minds and bodies.
    Though this set is most useful to warlocks, any character seeking a connection to the Far Realm can make use of its items.

Points of the Constellation Items

LvlNamePrice (gp)Item Slot
23Delbanian Vambraces425000Arms
24Boots of Caiphon525000Feet
25+Rod of Ulban625000Implement
26Hands of Hadar1125000Hands
27Ring of Khirad1625000Ring

Points of the Constellation Benefits

2Your enemies take a –1 penalty to saving throws against your powers for every two pieces you have of this set.
5You gain a +3 item bonus to Fortitude or Will. You can change the defense this bonus applies to after a short rest.

Delbanian VambracesLevel 23 Uncommon

These ice-white bracers let you pass unseen, but their power freezes you to the marrow if left unchecked.

Arms Slot        425,000 gp

Power (Cold, Illusion) (Free Action)

Trigger: You score a critical hit using a cold power or reduce an enemy to 0 hit points using a cold power.

Effect: You become invisible until the end of your next turn. Sustain Free: The invisibility persists, but each time you sustain it, you take 5 cold damage that can't be reduced or prevented in any way.

Boots of CaiphonLevel 24 Uncommon

A mote of purple light orbits these black leather boots, burning you even as it lets you move freely across the battlefield.

Feet Slot        525,000 gp


You gain a +2 item bonus to Reflex.

Power (Minor Action)

You shift your speed and take damage equal to two times the number of squares you shifted.

Rod of UlbanLevel 25+ Uncommon

The mind of your foe is made more susceptible to attack by the power of this blue-white crystal rod.

Lvl 25+5625,000 gp Lvl 30+63,125,000 gp

Implement: Rod

Enhancement Bonus: attack rolls and damage rolls

Critical: +1d12 psychic damage per plus


While an enemy is affected by your Warlock’s Curse, it gains vulnerable 10 psychic.

Hands of HadarLevel 26 Uncommon

Fire opals speckle these black gloves, which focus the power of your Warlock's Curse.

Hands Slot        1,125,000 gp


When you hit an enemy that is granting combat advantage to you and deal your Warlock’s Curse extra damage to it, you deal an additional 2d6 extra damage.

Ring of KhiradLevel 27 Uncommon

This ring is set with a clouded astral diamond whose gleam reveals things seen and unseen.

Ring Slot        1,625,000 gp


You gain a +5 item bonus to Insight checks and Perception checks, and you can see invisible creatures and objects.

Power Daily (Minor Action)

Until the end of your next turn, creatures within 5 squares of you lose invisibility, gain a +2 power bonus to all defenses against illusion attacks, and take a -2 penalty to attack rolls with illusion powers. In addition, an affected creature that makes an attack is slowed until the end of its next turn.

Sustain Minor: The effects persist. If you've reached at least one milestone today, your allies are unaffected by this power.

Published in Adventurer's Vault 2, page(s) 125.